Week 2 Recap


It’s PORTAL WEEK!

Flying through a portal weeee!

Been working on how you will be navigating between worlds. There will be 2 technical types of portals. Edge (automatic) and entrance (manual) portals.

Edge Portals

These are the simplest. They allow you to travel from the edge of one world to the edge of another. Such as when traveling from a city to a beach boardwalk.

Here is a simple test for a simple concept!

Every edge portal has a shape and alignment. The shape is used to check if the player is on the edge. And the alignment is used to lock the axis. So if you’re on the top of the world and you head left, you will still be on the top (but now the right) of the next world. Coordinates are even scaled to the size of the next world.

Simple, and yet, it took 2 days to get working (between work). Along with several other changes that will make things easier in the future.

  • A global camera system.
  • Multiple physics layers.
  • A core world loading procedure.
  • A new coordinate system!

Entrance Portals

Nothing here.

Entrance portals are next. I ran out of time this week, too much other work. Next week for sure…

In the meantime, I can at least tell you what they will be. Entrance portals will be the secrets, the parts of the world you can interact with and optionally use an item on to unlock. They could look like anything.

More soon…

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